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Digital Transformation in Teaching and Education

The job of ensuring that all students have equal access to the Internet and technology is a challenge for administrators and IT staff at educational institutions. Modern classroom environments are complex, with extensive adherence to digital devices such as notebooks and tablets applicable to support effective learning.

But digital heritage goes beyond devices and on-premises infrastructure, it includes training teachers on best practices for incorporating technology into learning and providing students with a consistent experience.

In today's educational space, the nerve center of the digital classroom is actually the Data Center. These facilities with high connectivity and distributed networks provide close computing to students in different locations. The digital classroom includes significant innovations in technology that ensure greater availability, connectivity, scalability and efficiency, with reduced operating costs compared to investments made on campuses. 

Teachers are already leveraging student devices to improve communication and project management, as well as real-time interactive surveys and educational games. The proliferation of devices and data and advances in technology are causing a wave of change in teaching, learning and research that is transforming the educational landscape:

  • Forms for online teaching and learning are multiplying and standardizing, both as instructional aids and teamwork, as content sources. 
  • Big data, machine learning, and other advanced forms of data analysis are driving and accelerating research delivery time.
  • Distance higher education (EAD) already represents 26% of higher education in the country. And it will grow even more. Recent research indicates that, in 2023, distance higher education will correspond to 51% of the market< >.
  • Virtual reality and augmented reality began to be perceived in the educational market, with the aim of making learning experiences more engaging and transformative. 
  • Gamification is a trend that uses digital games to attract and engage students. In general, the games used have some bonus, punctuation and different levels of difficulty, allowing to promote playful activities for the school, making the learning process more pleasant, fast and dynamic.
  • Chatbots to clarify student doubts, which can also be used for reviews, generate notices and reminders to students. 
  • Cloud storage of teaching materials allows you to save and share data and files remotely, being able to access them anywhere and from any device with internet access. One of the main advantages is that the student can start a work at school and finish it at home and vice versa. 

Educators and administrators need to put technology at the top of their priority list. This is already the main way to engage students and make them more competitive.

IT professionals must rethink the technological infrastructure available in institutions. Bear in mind that this infrastructure is no longer available only when the student is on campus during school hours, and that, yes, in most cases, access is required precisely when the student is outside school hours, and off campus .  

Data Center environments have systems that guarantee security and high availability, in an uninterrupted operation regime. The data processing, storage and transmission capacity necessary for digital education require the outsourcing of ICT infrastructure from educational institutions to specialist datacenter partners in a movement already consolidated by the commercial market. 


Alexandro Castelli
Product Director